Physical Description
The Newminniein are a large lizard like people with no frills and a blunt head, hailing from the southern deserts. They average 9 feet tall and are about 500Lbs. Their scales range from sandy tan to black. They are quick for their size and are hearty creatures.


The Newminniein empire is often feared for its size but their ability to spread so far comes from their ability to govern strongly without great demands from their people. Personal wealth means little to the Newminnieins and a large home is only a large burden. A stoic people at heart they care more about the whole and make sacrifices for the greater good. They are powerful warriors and have a strong sense of honour. They would make natural paladins, if not for the fact that they put faith in their own will over that of a god. This is not to say that they are faithless, just that they don’t wish to rely on others be they people or gods.


It is rare that Newminnieins befriend people outside their race as they often find their personal demands childish. Too often they see them scramble over one another and fight for personal glory. If you are able to prove yourself to them, that you are a boon for more than just those closest to you, friendship could be possible.

Alignment and Religion

A calm and meticulous people, there is little room in their culture for brashness and emotional rule. Chaotic aliments don’t often show among the larger part of societies. Both lawful and neutral are found equally. Evil aliment often present as a misguided way to aid ones family.

Organized religion is not a strong part of the society and most of what crops up are more around an ideal then a singular deity


Most Newminnieins will adventure because they see that there is something that needs correcting, an injustice that needs to be dealt with or a threat. Someone needs to do it, does not mean someone else. They will take reward to use to further their goals but don’t care about wealth and glory. When the quest is over they are happy to keep a memento or two from there adventure and invest the rest in family and town.

Racial Traits
+2 Dexterity, +2 Constitution, -2 Intelligence

Monsterous humanoid

Can see in the dark up to 60 feet.

Able to make a bite attack for 1d8 damage. Counts as a light off hand weapon.

Tuff Scales
+2 Natural AC

Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.

Normal Speed
Newminnien have a base speed of 30 feet.

Quick Healer
Newminnieins, when provided with enough food (4x daily rations), will heal at a rate of 1 Hp per level per 4 hours

Cold Blooded
In an environment of 5 deg to 12 deg Cel, Newminnieins will act as if affected by a slow spell. Tempetures under 5 deg. will result in them slipping into a hibernative coma with in 6 hours. They will not waken until warmed.

Newminniein begin play speaking Common and Newminniein. Newminniein with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.


The City by the Sea SandyL13