The City by the Sea

Into the fay
Step on through to the other side.

Having found the glade which had attracted Bridget, the party made camp and waited for the new moon in 3 days. That evening, there was an attack by an owl bear which proved to be a useful food for the coming days.

There was a few days of relative peace but on the last day the Great Woods decided to show the party a taist of what lives beneather is canopy. First there was an attack by a pack of Krenshar, attracted by the smell of the ripening owlbear corpse. There horrable vistage proved to be too much for Milah who bolted into the woods only to return after the battle was over.

Near noon of the same day a pair of Pixes came and toyed with the party some. They proved to be little more then pests which soon grew board. It was around this time that the fay plants began to revive, by nightfall they were in full bloom. Early in the evening Iryani envestagated a noise near the camp an found a pair of Almiraj fighting over territory. Having desterbed the contest he became the target of their rage, at least until the Hodag showed up.

The Hodag, lived up to its rummers as a preaditer of the woods and attaced with little fear of the group faceing it. Though it inflicted harm on the party, there number proved to be an overwhelming force an soon beat it down.

At this point the night was falling and a odd peace fell over the glade. The night grew darker and the fire seems to do little to keep the night away. The darker it became the quitter the night was. One by one the stars slipped from the sky until there was nothing to be seen. The world fell away and all that was left was the glade. A soft snow began to fall, and the night went on. More snow and more time. Time seemed to slip by but the night never did. Adventuly the darkness slipped back and a new sky of stars appeared. The snow never stopped, the stars didn’t move and the party waited for dawn. A dawn that never came. It wasen’t until the moon raised a 2nd time that they realised something was different.

With this realisation coming over the party and a debat of what to do next, A figure was seen drifting in the woods. A dryad by the name Lost Branch stumbled across the party and came to speak to them. She told them of where they were and of where they needed to go. She told them about the laws and about who they should speak with. In the end, she left them to the night and left on her own surch. The night was cold and dark, but that would not change. The party gathered there things and left in surch of “The Way” not knowing what the fay held for them.

A little walk in the woods's the day the owl bear has its picnic.

After a quick stop for supplies the party moved on to the first lumber camp. Here they found little of interest, but did manage to pick up a woodsmen to aid them as a guide.

Tovar took a quick look at the napkin map, declared that he knew where this was and lead the party into the thicket. It didn’t take long for the party to start onto the trail and be attacked by a forest drake. Not long after that and a few missed turns later there was an owlbear attack.

By dusk the group had found their way to the odd grotto drawn on the map. After an investigation of the area, it became apparent that someone had stayed here for a short time. Evidence would suggest that it was Bridget and Carl.

Tovar was able to determine that the plants in the grotto were from they Fey. It seems to be that this location had brushed against the between and with luck, it will again when the moon is right. With the new moon a few days off, the party has made camp to wait and see if it will give them anymore answers. That is, if they can survive until then.

The house of Gremlins
trick, trap, party wack

And so with consern for the local populace of the old lumber town the party made its way into the night. After a number of inquiries they found themselves at Winslow’s Weapons and Wearables. The shop , known for its quality weapons and armour, had been overrun by a mob of Nuglub gremlins. The shop and house were in disarray as well as having been filled with traps; some simple like a weakened floor to the more fantastic like the entangling weapon rack that was affected by a heat metal spell.

Several successes and failures later the party had found the dead workers as well as the husband and wife. They also found a small pile of treasure (which seems to have slipped into Milah’s pack) and a quantity of rare building supplies.

The search ended in the basement of the home where they found the two children alive and hiding. There was a quick battle with the last of the Nuglubs and the night was done.

The danger, having been ended, the party moved on to the New Lumberton to start the search for Bridget.

Between the towns there was a brief run in with an Archon who seemed to know Lamont. the party came to know a bit more about the him including his full name Lamont of Re’lon.
Lamont is an imperial and a member of the paladonic order of Re’lon. It seems that by fate or by folly he as been “chosen” for great things. Things that he has little interest in but seem to be out of his control.

The group arrived in New Lumberton and found a bustling and active town that is growing as fast as it can be slapped together. It didn’t take long to find Bridget’s trail and learn where she was in town and who to talk to the next day and that night at the bar, there was a brief fist fight with a goblin which resulted in some won money and a victorious gnome.

The next morning a meeting was had with a local apothecary and a map was drawn up of where Bridget had gone. The party was ready to hit the road once more… Oh, and Milah quietly gave herself a ring for her birthday, which no one else knew about.

Jett - Cold Hard Snitch
And a brush with justice
After a week of asking, hunting, cajoling, and threatening the whereabouts of Jett came into focus. He proved to be fairly easy to track down once his enigmatic ways were pinned down and required little convincing to lay out what he knew.

During the hunt the party stirred the pot a little too hard and brought themselves to the attention of the “Red Hands”. A warning was sent which resulted in a fight and a brush with the Justacars. The Red Hands were left in the dust, captured by the Justacars and executed for their past and present crimes.

Lamont was made clean which revealed that he may be a man of more mean than his demeanour would leave you to believe.

The hunt for Jett settled and Uncle Allen looking into where the Red Hands’ hideouts are, the party was able to look into some others issues including a favour for Widget.

Bridget and Carl are MIA and with news that their whereabouts are still unknown the party has moved out to find them.

The trip to the old logging camp was uneventful but in the early hours of night Iryani was attacked by a foul gremlin and narrowly escaped to the safety of the party.

It seems that a good nights rest is not in store for the group.

And they're off.
Chase ver 2.0

After the unexpected battle of monkeys the party ran after their target. They went off the main roads and onto the side roads. Over rivers and hills and down to the beach. There were logs and bogs and a host of others issues ending in a run up the beach to a sea side cave.

Once in the cave the party dealt with a small batch of skeletons left to ambush them before moving deeper into the cave. The body of the mark was found with two more skeletons by an incave lake still and lifeless.

Upon investigation the mark was discovered to be alive but paralyzed. Unfortunately the movement of the body brought their presence to the attention of a huge water spider.

The battle was quick and brutal but victory was claimed.

Much of the party was on hand for the handoff of the loot. Nothing is really known of the man receiving the item but it was a diamond skull about the side of a baby’s head.

That done the party has moved back to looking for the gnome Jett, though some are thinking more of a different gnome that seems to be absent.

Fuck the Watch
and Sack of Monkeys
After nabbing all of the files from Captain Richards’ desk and making a daring escape into the night, Milah found little information to help the group in the files. That done, the party paid a late night visit to Captain Richards. It didn’t take long for the party to overpower Richards and get him to convey the information the party needed. They reported what they knew to Uncle Allan. The Information that led to the search of Allan Street came from a man named Jett. He will be the next step in the hunt for answers.

But before the search for Jett was to begin, Milah got word from Victor and Vern that there was a little Job they could do to make some money and stick it to someone trying to curry favor with Tiller.

A little ambush was set up and the wagon attacked. With the guards subdued the party cracked open the carriage door to get the prize only to find…. MONKEYS! A swarm of monkeys and 4 baboons! Upon dealing with the sack of monkeys a secrets door popped open and the passenger escaped on one of the horses into the night.

Looking for answers

After the Allan street raid, Uncle Allan gathered together a group of reasonably capable people from the neighborhood and set them to task.

The party was told to look into the attack and discern its reasons. With no real leads they befriended a few members of “The Watch” and learned that the orders had come from Captain Richards.

A daring evening heist took place at Richards’ watch tower which resulted in a number of files being grabbed, a brief fight, and a dive off the roof.

What, if anything, was discovered is yet to be seen.

The Raid
" Getting to know you, Getting to know all about you. "

It was an average day on Allen street. Not calm, it’s never really clam, but no more Chaotic then the every day. That is until The Watch decided to flip the whole place upside down and shake it to see what came loose. They didn’t care if it was home or business, they just marched in, gave a pretty broad search and left. Sure they stabbed and arrested anyone that resisted, or anyone that questioned them… or anyone they thought might resist or question them. But that’s how they work.

Their first mistake was to put a spear in Uncle Allen. That got the whole street riled up. That became apparent pretty quick. The second mistake was a lot harder to see. It seems their roundup pushed a bunch of folk together that normally wouldn’t have a lot to say to one another. A group that might want to see if they can’t make things just a little better around Allen Street.

NPCs, The player the DM never says "no" to.

Dose the party need an npc?

experence points.
That which dosen't kill you...

So, how do people want to get experience points? Do you want to gain experience as a party so that everyone levels together or individually and will deal with stragglers in some fashion?

We could also do levels a little more abstractly and I dish them out as they are due. This option may make for a less bloodthirsty party as killing things doesn’t have a tangable award. Also alow for side quests that don’t effect the level curve.



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